April 6th, 2018
At the Game Developers Conference 2018 we presented a technical talk sharing the results of our ongoing development of Enlighten.
Speaker: William Joseph (Enlighten Development Lead, Silicon Studio Corp.)
In large game worlds containing many complex meshes, significant scalability and authoring challenges are posed by the traditional methods of sampling diffuse indirect lighting from lightmaps and probes. This talk explains how Enlighten's per-pixel volume lighting addresses the traditional limitations while maintaining quality and cost which compares favorably with lightmaps.
Learn how Enlighten was used to create high quality lighting in Hellblade: Senua's Sacrifice, free from the usual limitations associated with using lightmaps and probes. The talk also shares solutions to some of the technical challenges encountered while implementing the volume lighting technique.
Get the presentation slides here.
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