February 25th, 2022
Read as Gamesindustry.biz sits down for a special interview with the Enlighten global illumination Technical Lead, William Joseph, as he walks us through a dive into the advancements of Enlighten 4. From a brand new pipeline and demo, to raytracing , a number of other new features, and implantation in the latest edition of Hellblade: Senua’s Sacrifice; Mr. Joseph shines a light on the technical leaps forward made and those to come.
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"We have overhauled the entire 3D lightmap pipeline to support extensive use throughout game worlds of any size"
"Ray tracing is computationally expensive, which means rendering a single reflection bounce is enough to max out the hardware within current consoles. Enlighten 4 enables infinite bounces for essentially the same cost as a single bounce."
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