2015 News Releases

Nov 9th, 2015
GRAPHICS INNOVATOR SILICON STUDIO TO SHOWCASE NEW TECHNOLOGY AT G-STAR 2015
Oct 23rd, 2015
GRAPHICS INNOVATOR SILICON STUDIO TO SHOWCASE NEW TECHNOLOGY AT GDC CHINA 2015
Oct 13th, 2015
“MotoGP™15” from Italian developer, Milestone features post optical effects middleware YEBIS
Sep 2nd, 2015
Silicon Studio Post Effect Middleware YEBIS Featured in Wizards of the Coast’s latest title “Magic Duels”.
Aug 6th, 2015
Silicon Studio’s Masaki Kawase to give talk on Real-Time Rendering of Physically Based Optical Effects in Theory and Practice at Siggraph 2015
Jul 7th, 2015
YEBIS provides the optical effects for KUNOS Simulazioni’s racing simulator game “Assetto Corsa” available on Steam
Jun 12th, 2015
New Physically Based Rendering (PBR) and Scene Editor included in latest release of Paradox, C# Game Engine - version 1.1.3β
May 28th, 2015
Italian developer Milestone’s latest motorcycle racing game, “RIDE” is supported by the post optical effects middleware YEBIS
May 12th, 2015
Silicon Studio’s optical effects middleware YEBIS featured on Free-to-play PC Game, “Rise of Incarnates” available on Steam
Mar 26th, 2015
Sony Computer Entertainment’s upcoming title “Bloodborne”uses post effect middleware “YEBIS 2” to deliver a convincingly and unique moody atmosphere.
Feb 2nd, 2015
Silicon Studio to Showcase New “Mizuchi” Rendering Engine Tools for the First Time at GDC 2015
Sessions with playable demo of Bandai Namco’s PC title “Rise of Incarnates” to showcase Silicon Studio’s optical effects middleware “YEBIS 3” and versatile C# game engine