Enlighten dynamically computes the impact of global illumination in real-time. This means that lights, materials, and objects can be seamlessly adjusted and updated during runtime, with the global illumination responding in a matter of milliseconds.
Enlighten employs a combination of lightmaps and light probes to facilitate efficient rendering. Light probes—in particular—enhance the lighting of intricate meshes featuring numerous small details, like foliage, ensuring a more effective and nuanced illumination.
Orange: Lightmaps Green: Light Probes
Higher Quality: Green / Orange / Purple :Low Quality
Enlighten excels in supporting indirect lighting across a diverse spectrum of worlds—ranging from expansive outdoor landscapes to intimate, enclosed environments. With advanced mechanisms for terrain, lightmaps, and probes, it guarantees swift, high-quality radiosity updates in real-time. This capability ensures the feasibility of dynamic effects, like changing time of day, even in vast worlds.
Enlighten introduces fresh and intuitive approaches to manipulating light and color. With the capability to transform any surface into a dynamic area light through emissive surface modeling, it significantly broadens an artist’s creative toolkit. Moreover, regardless of the alterations made, emissive surfaces incur nearly zero performance costs.
The Enlighten 4 update revolutionizes global illumination, introducing the capability to replicate light reflections from moving and small objects—an achievement previously unattainable. Furthermore, the update enhances performance significantly through the incorporation of indirect light rendering in ray-traced reflections and the utilization of Enlighten cube maps as fallbacks. Real-time updates to Enlighten's light source shielding information further enhance accuracy, allowing for more precise and realistic lighting outcomes.
Thanks to Enlighten’s lightweight design, it seamlessly scales across mobile, console, desktop, and virtual reality (VR) platforms, ensuring a uniform visual experience across all devices.
【Enlighten for Unreal Engine 4 & Unreal Engine 5】
Nintendo Switch™,
PlayStation®4,
PlayStation®5,
PlayStation®5 Pro,
Xbox One,
Xbox Series X|S,
Microsoft Windows,
Android™,
iOS
【Enlighten SDK】
Nintendo Switch™, PlayStation®4, PlayStation®5, PlayStation®5 Pro, Xbox One, Xbox Series X|S, Microsoft Windows, Android™, iOS *Supported for VR development
Mizuchi is a 3D CG rendering engine that aims to achieve
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YEBIS is the only post-effects middleware technology in the world that allows you to utilize various effects in post process with live action video or CG real-time visuals.
YEBIS Official Site
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