News Releases

September 28th, 2021

“Enlighten 4”, the long-awaited major version update of global illumination middleware, “Enlighten”, now available

Combined with Real-Time Ray Tracing to bring dramatically enhanced light rendering and strengthened probe lighting

Tokyo, Japan, (Sep. 28, 2021) – Silicon Studio Corporation; middleware and technology developer, focusing on entertainment, gaming, automotive, video production and other industries, is pleased to announce the release of “Enlighten 4”, major version upgrade of the real-time global illumination middleware “Enlighten” (https://www.siliconstudio.co.jp/middleware/enlighten/en/).

Enlighten 4

Enlighten is a real-time global illumination (GI) middleware. GI is a group of algorithms that simulate the complex interaction of light reflected or absorbed by surfaces in a game world.
“Enlighten 4” is Silicon Studio’s first major version update after the acquisition of the Enlighten software, support, and business in 2017. Along with a vast number of other improvements and upgrades, Enlighten has been combined with real-time ray tracing and introduced a greatly strengthened probe lighting system.
Below are some of the highlighted updates in Enlighten 4.0.

When combined with real-time ray tracing

  • Can now reproduce light reflections from movable objects and small objects, which was previously not possible.
  • Indirect light rendering for ray traced reflections and fallback to Enlighten cube maps have been added, drastically improving performance.
  • Enlighten’s light source occlusion information can now be efficiently updated in real-time greatly improving GI lighting accuracy.

Strengthened probe lighting

  • Internal processes have been refurbished allowing for greatly improved usage efficiency
  • UV maintenance and other lightmaps related issues are no longer a problem for artists.
  • Quality now equal to and in some cases exceeding ‘lightmaps’.
  • Substantially increased efficiency in massive scenes where large amounts of complex meshes are placed.

“Enlighten 4 GI implemented scenes

Enlighten 4 GI implemented scenes
Enlighten 4 GI implemented scenes
Enlighten 4 GI implemented scenes
Enlighten 4 GI implemented scenes

In the pictured scenes all indirect light, excepting the terrain, has been lit by probes

In the pictured scenes all indirect light, excepting the terrain, has been lit by probes
In the pictured scenes all indirect light, excepting the terrain, has been lit by probes

About “Enlighten”

"Enlighten" is a high quality real-time global illumination technology used for the game, cinematic, entertainment, architectural, and a number of other industries. The technology can efficiently calculate a large amount of mathematical processes to generate and maintain beautiful high-quality images through the usage of light maps, spherical harmonic probes, and reflection captures.
https://www.siliconstudio.co.jp/middleware/enlighten/en/

Enlighten for Unreal 4 is available for the following platforms:
Nintendo Switch™, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, Stadia™, Microsoft Windows
Enlighten SDK is available for the following platforms:
Nintendo Switch™, PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, Stadia™, Microsoft Windows, Android™, iOS
*Enlighten also supports VR development

About Silicon Studio Corporation

Silicon Studio, a Japan-based game engine and middleware company, develops and provides advanced technologies such as "YEBIS” post effects, "Enlighten" real-time global illumination, and "Mizuchi" real-time rendering to major game and entertainment production studios worldwide. These technologies have helped to bring high quality graphics to a large number of successful AAA titles.
https://www.siliconstudio.co.jp/en/

* Enlighten is a trademark or a registered trademark of Silicon Studio Corporation.

* All other names and trademarks mentioned are the registered trademarks and property of the respective companies.

Have questions?

Find answers to frequently asked questions, request evaluation versions, or ask us any other questions from here.